How to Create a Pokémon Themed Icon Pack in Adobe Illustrator

With all

the Pokémon Go madness going on lately, I thought it would be nice to put together an

easy tutorial on how to create your very own icon pack using some of the

elements found within the game.





It didn’t take long and that thought quickly came to life in the form of

what you’re reading now, where I’ve shared the entire process that uses some of

Illustrator’s most basic shapes and tools.

Oh, and before we start, I wanted to remind you

that you can always expand the pack by heading over to Envato Market, where you’ll

find tons of Pokémon-inspired artwork.


1. Set Up a New

Document 

1.

As always, start

out by creating a new project file by going to File > New or using the Control-N

keyboard shortcut, and then adjust it as follows:


Number of Artboards: 1


Width: 800

px


Height: 600

px


Units: Pixels

And from the Advanced tab:


Color Mode: RGB


Raster Effects: Screen

(72 ppi)


Align New Objects to

Pixel Grid: checked


2. Set Up Some

Layers

2.

Once we have our project

file, it would be a good idea to layer it so that we can establish and maintain

a steady workflow, which will help us focus on one icon at a time.

To do this, bring

up the Layers panel, and create five

layers which we will rename using short descriptions to make them easier to

identify:

layer 1 >

reference grids

layer 2 > poke

ball

layer 3 >

pokedex

layer 4 >

incubator

layer 5 > egg


3. Create the

Reference Grids

3.

The Reference Grids (or Base Grids) are a set of precisely

delimited reference surfaces, which allow us to build our icons by focusing on

size and consistency.

Usually, the size

of the grids determines the size of the actual icons, and they should always be

the first decision that you make once you start a new project, since you’ll

always want to start from the smallest possible size and build on that.

Now, in our case

we’re going to be creating the icon pack using just one size, more exactly 128 x 128 px.

Step 1

































Lock all the layers except the reference grids one, and use the Rectangle Tool (M) to create a 128 x 128 px red (#ff6b57) square,

which will define the overall size of our icons.

Step 2









Add another smaller 116 x 116 px square

(#FFFFFF) which will act as our active drawing area, thus leaving us with an

all-around 6 px padding.

Step 3









Group the two squares together using the Control-G keyboard shortcut, and then create three copies

positioned 40 px from one

another, making sure to align them to the center of the Artboard.

Once we have all

the reference grids in place, we can lock the current layer so that we won’t

accidentally move them, and then move on to creating the first icon, the poké

ball.


4. Create the Poké

Ball Icon

4.

The first icon

that we’re going to be creating is the iconic red and white sphere that helps

its trainer catch and house new pokémons.

Now, before we

begin working on the actual icon, position yourself on the second layer, and

then zoom in on the first reference grid so that you have a better view of

what you’re going to be doing.

Step 1





































Start by working on the upper half of the ball by drawing a 108 x 108 px circle (#ff6b57) with the

help of the Ellipse Tool (L), which

we will then position in the center of the active drawing area.

Step 2









Create a 116 x 52 px rectangle

which we will align to the top section of the active drawing area and then use

to mask the circle that we’ve just created by selecting the two shapes and then

right clicking > Make Clipping Mask.

Step 3

Add the outline to

the upper section of the ball, by creating another slightly larger 116 x 116 px circle (#423b3b), which we

will mask using a 116 x 56 px rectangle,

making sure to send it to the back afterwards (right click > Arrange > Send to Back).













Also, at this point we can also group the two shapes (Control-G), since we’ll create the

lower section using a copy of them.

Step 4









Create the lower section of the ball, by grabbing a copy of the upper

half (Control-C > Control-F) which

we will have to adjust by horizontally flipping it (right click > Transform > Reflect > Horizontal) and then

changing its color from red to a light grey (#ede2e2).

Step 5









Fill in the empty space gap created between the two sections of the

ball, by adding a 108 x 4 px rectangle

(#423b3b) in its center.

Step 6









Start working on the insertion surrounding the button, by drawing a 44 x 44 px circle which we will color

using #423b3b and then position towards the center of our reference grid.

Step 7









Add the main shape for the button’s base by drawing a 28 x 28 px circle which we will color

using #ede2e2.

Step 8









Create the button’s outline by drawing a 20 x 20 px circle (#423b3b) which we will align to the center of the

previously created shape.

Step 9









Add the button itself by creating a 12

x 12 px circle (#ede2e2) which will go on top of all the other composing

shapes of this section, and then select and group them (Control-G) so that they won’t get separated from one another by

accident.

Step 10

Since at this

point we’re pretty much done working on the composing shapes of the icon, we

can now move on to adding the finishing details such as highlights and shadows.













First, double click on the grouped button to enter Isolation Mode, and then create two copies of the larger grey

circle (Control-C > Control-F).

With the copies in place, move the top one about 2 px towards the bottom and then use Pathfinder’s Minus Front

Shape Mode to create a cutout.

Step 11









Turn the resulting shape into a highlight by setting its color to white

(#FFFFFF) and then lowering its Opacity to

80%.

Step 12









Using the same process, add a subtle highlight to the smaller grey

circle acting as the physical button.

Step 13

Add a similar

highlight to the upper half of the poke ball, only this time move the second

copy 4 px towards the bottom and use

Soft Light for the Blending Mode, leaving the Opacity to 80%.













Oh and don’t forget, since the red circle is masked, you’ll have to

double click on it to enter Isolation

Mode and put your highlight there, otherwise it will end up overlapping the

outline.

Step 14









Add the last set of highlights to the lower section of the ball, using

white (#FFFFFF) as your fill color and 80%

for the Opacity.

Step 15









Once you’re done with the highlights, add a shadow in the lower

section of the button, by creating a copy of the smaller outline (Control-C > Control-B) which we will

adjust by setting its color to black (#000000) and lowering its Opacity to 28%.

Step 16

Finish off the

icon by adding the final shadow in the bottom section of the grey half,

using the same color and Opacity values

as in the previous step.













Once you’re done, don’t forget to select and group all of the icon’s

elements together using the Control-G keyboard

shortcut.


5. Create the Pokédex

Icon

5.

Assuming you’ve

already moved on to the second layer, zoom in on its reference grid and let’s

get started.

Step 1

























Grab the Rounded Rectangle Tool and

create a 72 x 108 px shape with a 4 px Corner Radius which we will color

using #ff6b57 and then position towards the center of the active drawing area.

Step 2









Give the shape an outline by selecting it, and then going over to Object > Path > Offset Path and

entering 4 px into the Offset value field.

Step 3









Adjust the resulting shape by changing its color to #423b3b in order to

make it stand out.

Step 4









Before we start adding any of the icon’s composing elements, we’ll want

to add a subtle highlight in its upper section, using white (#FFFFFF) as our

fill color, Soft Light as our Blending Mode, and 80% for our Opacity.

Step 5









Once we’ve added the highlight, we can create the main lens by drawing

an 8 x 8 px circle (#34d5ea) and giving

it a 4 px outline (#423b3b) using

the Offset Path method, making sure

to group the two using the Control-G keyboard

shortcut and position them towards the top-left corner.

Step 6









Next, add the little light indicators by drawing three 2 x 2 px circles (red: #d96151, yellow:

#ffb85a, green: #92db63) and giving them a slightly thinner 2 px outline (#423b3b). Group each

circle with its outline (Control-G),

and then position them 2 px from

one another, placing them towards the upper right side of the lens.

Step 7









With the light indicators in place, grab the Pen Tool (P) and draw the section line that delimits the main body

of the icon from the flip cover segment, using #423b3b as your fill color.

Step 8









Create the main shapes for the flip cover’s hinge by adding a 4 x 88 px rectangle (#ff6b57) with a 4 px outline (#423b3b) towards the

bottom-right section of the device’s main outline.

Step 9

Add some details

to the hinge by drawing two 4 x 4 px rectangles

(#423b3b) and positioning one on each side of the red shape.













Once you’ve added them, select all the hinge’s composing elements and

group them using the Control-G keyboard

shortcut.

Step 10









Using the Pen Tool (P), draw

the little right-facing arrow (#423b3b) and position it towards the center of

the device’s flip cover.

Step 11









Select the Rounded Rectangle Tool

and create a 28 x 2 px shape (#d96151)

with a 1 px Corner Radius, and then give

it a 2 px outline (#423b3b), grouping

(Control-G) and positioning the two

shapes towards the lower section of the flip cover.

Step 12









Since at this point we’re pretty much done working on the icon’s

composing sections, we can start adding the rest of the highlights and shadows.

That being said, take your time and add details where you feel they are needed,

and when you’re done, select and group all the icon’s elements together using

the Control-G keyboard shortcut.


6. Create the

Incubator Icon

6.

As always, make

sure you’re on the right layer, and then zoom in on its reference grid so that

you can have a clear view of what you’re doing.

Step 1

























Using the Rounded Rectangle Tool, create

a 68 x 32 px shape (#ede2e2) with a 14 px Corner Radius which we will

adjust by selecting its bottom Anchor

Points using the Direct Selection

Tool (A) and removing them using the Delete

key.

Once you’ve removed the Anchors, press Control-J to

close the path of the resulting shape, and then give it a 4 px outline (#423b3b), aligning it to the upper section of the

active drawing area.

Step 2









Using the Minus Front method, add a subtle highlight to the upper section of the incubator, using white as

your fill color (#FFFFFF) and lowering the Opacity

to 80%.

Step 3









With the highlight in place, start working on the inner panel by

drawing a 28 x 10 px rounded

rectangle with a 4 px Corner Radius, which

we will color using yellow (#ffb85a) and then give a 2 px outline (#423b3b), positioning the two shapes in the center of

the underlying section.

Step 4









Add the inner section of the panel using a 24 x 6 px rounded rectangle (#423b3b) with a 2 px Corner Radius, and then select all of its three shapes and

group them (Control-G).

Step 5









Grab the Rectangle Tool (M) and

create a 68 x 4 px shape (#ffb85a). Give it a 4 px outline (#423b3b)

and position the two underneath the larger section of the incubator.

Step 6









With the Rectangle Tool (M) still

selected, create two 80 x 4 px rectangles

(#423b3b) and position one towards the top side of the yellow segment’s outline,

and another one towards its bottom side.

Step 7









Before we group the composing elements of the yellow section, add

another 26 x 2 px rectangle (#423b3b)

to its center, aligning it to its bottom side.

Step 8









Create the glass panel by drawing a 60

x 48 px rectangle (#000000) which we will adjust by lowering its Opacity to 14% and then position underneath the yellow section that we’ve just

created.

Step 9









Add a 4 x 48 px rectangle (#423b3b)

to the left and right side of the glass panel, which will act as outlines.

Step 10

Using the Pen Tool (P), create the diagonal

reflections for the glass panel, by making sure to leave an all-around 4 px empty space between them and the

underlying shape. Use white (#FFFFFF) as your fill color, lowering the Opacity to 60%.













Once you’re done, select all of the glass panel’s composing elements and

group them using the Control-G keyboard

shortcut.

Step 11









Create the lower section of the incubator by grabbing a copy of the one

that we already have (Control-C >

Control-F), and flipping it horizontally (right click > Transform > Reflect > Horizontal).

Step 12









Adjust the lower section by removing the panel and the down-facing

highlight so that we can add the egg hatching progress indicator.

Step 13









Using the Rounded Rectangle Tool, create

a 10 x 24 px shape with a 4 px Corner Radius which we will color

using #423b3b and then position towards the center of the grey shape.

Step 14

Add three 4 x 2 px rectangles positioned 2 px from one another towards the

center of the shape that we’ve just created, coloring the first two using green

(#92db63) and the last one using red (#ff6b57).













Oh, and don’t forget to select them and the underlying shape and use the

Control-G keyboard shortcut to stick

them together.

Step 15









Finish off the icon by adding a couple of highlights and shadows where

you feel they are needed, grouping all of its composing elements together (Control-G) afterwards.


7. Create the Egg

Icon

7.

We are now down to

our fourth and last icon, which as you’ll see in a moment is probably the

easiest to create due to its simple shape.













That being said, make sure you’re on the last layer, and let’s finish

this.

Step 1









Grab the Ellipse

Tool (L) and create an 84 x 84 px circle

(#f2f0f0) which we will position towards the bottom section of our reference

grid, leaving a 4 px empty gap for

its outline.

Step 2









Adjust the shape by selecting its top Anchor Point using the Direct Selection Tool (A) and pushing

it towards the top by 24 px using

either the keyboard or the Move Tool (right click > Transform > Move >

Vertical > -24 px).

Step 3









Once you’ve made the adjustments to the main

shape, you can select it and give it a 4

px thick outline (#423b3b) using the Offset

Path method.

Step 4













Add a subtle highlight (color: white; Opacity: 40%) to the upper section of

the egg and a shadow (color: black; Opacity:

14%) to its bottom one.

Step 5

Finish off the icon by adding the little color spots using two circles (#9fb77d),

which you will distort by pushing some of their Anchor Points towards the outside, and then give them the same 4 px outline (#423b3b) that we’ve used

for most of our shapes.













Once you’ve created the spots, select and group

all of the icon’s elements together using the Control-G keyboard shortcut.

Hooray! We Got Them All!

There you have it, a nice and easy tutorial on how to create your very

own Pokémon themed icon set using some of

Illustrator’s most basic shapes and tools.













I hope you’ve found the steps easy to approach

and most importantly learned a trick or two along the way.

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