VR Industry Bubble

VR has attracted a lot of attention. Both VR hardware and content show a vigorous development trend.

VR develops in different fields. People put amounts of funds in VR of capital market. VR physical examination shops have popularized everywhere. Both practitioners and outsiders have high expectations for the future of VR industry.

It is quite surprising about VR industry. It seems to be attractive. It has formed a state of applause but not success. The biggest embarrassment behind VR industry is that most of them are spectators. There is a big bubble hidden behind the whole industry.

The insurmountable weakness of VR technology should be motion sickness. VR experience really brings people a fresh and fun feeling. Yet users will encounter motion sickness. Sometimes they watch movies or play games using VR. Maybe the picture is blurred due to its low resolution. It will bring a bad visual experience to people.

Many users will feel intense dizziness after playing games with VR devices for more than 3 minutes. They will quickly take off their helmets and stay in bed. This is a bad experience for many players who love games. This leads many people to try to play fresh. Yet they will not always insist on playing with VR equipment.

VR industry is developing fast. However, ordinary consumers are still in a state of "watching more than acting". This is the main reason why VR equipment is difficult to become a real "new generation computing platform" in a short period of time. Why do users keep a wait-and-see attitude towards VR devices? There are many reasons.

The price of VR equipment has been in a state of polarization. Many big brands of products are expensive. It is relatively difficult for ordinary users to accept it.

VR devices with relatively moderate prices are extremely attractive to users. However, they often have the problem of platform limitations. They cannot be popularized in a wider range.

Price is only a superficial factor for VR equipment. VR equipment lacks necessity for the public. It is not convincing enough to make users willing to pay for it.

The scale of potential VR users is large. The total number of users actually using VR equipment is not large.

VR industry has experienced the fastest speed from rise to reshuffle in the entire digital industry. In fact, there are many sad stories behind the hot concept. VR equipment needs to be able to truly realize. So, users can have a better sense of experience. Looking forward to the blessing of the continuous development of science and technology.

 

 

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